Showing posts with label ontology. Show all posts
Showing posts with label ontology. Show all posts

Thursday, August 15, 2013

Imitation of Life (4): Film is Dead, Long Live Video Games!

I opened this series of articles about CGI on the idea that “Video games are not cinematic and they will never be”, a radical statement that I would not repeat today without a load of nuances; here are some of them (a lot of them actually: be warned, this post is very long! So go grab a cup of coffee, or the entire Bodum, just to be sure…)

Monday, July 15, 2013

Imitation of Life (3): A World Past

In my last apocalyptic article, I presented computer-generated imagery as a threat to the photographic image, but what can be so dangerous with CGI?

As previously discussed, Terminator 2: Judgment Day, James Cameron stages a duel between these two forms of images, CGI vs moving photography. The T-1000 (Robert Patrick), the new Terminator made of liquid metal, is an almost perfect representation of CGI: the T-1000 can morph with its environment or imitate a human body, and he’s a fluid entity, able to metamorphose into almost any shape he wants. Just like CGI, the T-1000 exhibits the appearances of the real object he transforms into, but it’s no more than that, an appearance, because he’s unbound by most of the physical laws that would normally defined this object; the T-1000 looks like reality, but does not act at all like reality as we know it (he can pass through metal bars or reconstitute itself once melted). This is as far as the comparison can go though, because the robot is still a concrete being, made of metal, unlike CGI and its nature as digital information living in some hard drive. Even so, Cameron found in the T-1000 an apt representation of the metamorphic abilities of CGI and its desire to imitate the realism of the photographic image. In one of the most frightening scene of the movie, the T-1000 becomes the floor behind an unsuspecting guard in the asylum: for a moment, we perceive him as if he was a real floor, just like a floor in a movie can be made with CGI. The T-1000 acted as a sort of prophecy about the future of the CGI image, a prediction now fully realized: we cannot know anymore if the environments the characters move in are a real, physical space, a digitally created one, or a mix of both. Nowadays, all floors may hide a T-1000.


On the opposite front, there’s the original Terminator (Arnold Schwarzenegger), a big, slow, solid machine that moves through space and time following the same physical laws as we do... except for the time travel part, but I mean that he has to move from one place to another by using his legs moving at a natural speed, or that he cannot walk through a wall except by breaking it. In comparison with the T-1000, he’s an artefact from the past, a glorious reminder of an obsolete technology. Actually, he may not be so obsolete, since the Terminator, the old-school special effects conceived around the particularity of the photographic image, destroys the T-1000, the evil CGI. In this way, the movie explicitly argues for the pre-eminence of the photographic over CGI – but at the same time, Terminator 2 was an obvious showcase for the possibilities of CGI, a technological landmark in this domain. I have no proof other than my own experience for this, but I’m pretty sure that in the mind of the audience (and the movie industry), the T-1000 made a greater impression than the Terminator. In the fiction, the T-1000 came from the future in order to erase the past, and indeed, for the audience, he was a vision of the future, of what movies could become; maybe we didn’t immediately understood, though, that this new technology does create an image without a past, which complicates, when incorporated into film, our perception of the photographic image as a “world past”.

Saturday, June 08, 2013

Imitation of Life (1)

What is cinema? Does this question still make sense today, in this age of CGI, digital cameras, heavy post-production effects, with movies distributed in a variety of formats, from the smallest screen (cellphones) to the biggest (IMAX), with the proliferation of home-made videos, with television series and video games increasingly looking like movies (and movies increasingly looking like video games), with the ubiquity of all kinds of moving images, with the rise of new media, etc., etc.? “What was cinema” seems like a better question, but I’m not ready yet to declare cinema dead, like it has been quite fashionable to do for some time (since the advent of the VCR in the 80’s at least). Like I wrote last time, I’m mostly interested in computer-generated imagery for this blog, and how it can be incorporated (or not) in the photographic image, but CGI is merely one of many factors responsible for the profound changes happening now in cinema. In this context of ever-changing technologies and constant metamorphosis of the moving image, clinging to the idea of a “pure” cinema, like I did in my introduction last week, is clearly hopeless.


But is there such a thing as “pure” cinema in the first place? Most film theorists (if not all) would say no, there isn’t. There are many reasons for this (the industrial nature of cinema, the fact that it’s a collective effort, Alain Badiou’s mix of art and non-art), but I want to focus on one for now, more related to our subject: cinema, by essence, is an amalgam of many art forms. It’s less the seventh art than the addition of the previous six. So, why is it so different now with CGI? Can’t we just say cinema has integrated animation like it did with theater? In a way, yes, cinema is moving in a new direction due to the influence of CGI, but animation is an intruder in the photographic image, in a way that wasn’t true with other art forms. Indeed, cinema is impure, but even if it can borrow heavily from theater (for the mise en scène), literature (for the screenwriting), painting (for the framing) and music, none of these challenge the specificity of cinema: the succession of photographic moving images. CGI, though, as a form of digital animation, is an intruder, a radical Other that is tearing apart the fabric of the photographic image. It's not necessarily a problem, but then we have to find a way to wed these two opposite forms in a meaningful way; it's the question I want to adress in this series titled Imitation of Life: how did cinema approach this question in movies mixing CGI with the photographic image?