Showing posts with label impurity. Show all posts
Showing posts with label impurity. Show all posts

Saturday, September 21, 2013

For Impure Video Games: In Defense of Cinematic Storytelling

With the critical and detached perspective we can now afford on the video game production of the last ten or fifteen years, one of the dominant phenomena of its evolution promptly appears to us: the resort, more and more significant, to the cinematographic heritage.

This is a video game” can we often read about older games like Super Metroid or the original X-COM, or even with more recent examples like Deus Ex or Dark Souls. Few (or no) cinematics! Expressive and/or emergent gameplay! This is what video games are about! This is their distinctive and unique quality: interactivity, choice, player agency, or something to that effect. The story must be told through gameplay, not through cutscenes! But since cinematic action games are the most prominent form of video games right now on the mainstream scene, and in the public eye, at least when it comes to home consoles, is it to say that we have to forgo the autonomy of our art form? Are video games, or what remains of them, still able to survive today without the crutch of cinema? Are they about to become a subordinate art form, depending on another, more traditional one?