Showing posts with label dishonored. Show all posts
Showing posts with label dishonored. Show all posts

Friday, April 05, 2013

To Kill Or Not To Kill

In the past week, I’ve been having a little back and forth with Joel Goodwin on his blog Electron Dance about ethical choices as they are currently depicted by videogames. As my answer to his last comment grew and grew, and as I realized that I was not arguing anymore, but restating Goodwin's argument in my own words, I thought it would be best to develop it here more fully, as a sort of addendum to my article on The Illusion of Choice.
 

I first intervened on his blog (on the last part of his excellent series on Dishonored) to comment on this comparison: “The ethical choice of Dishonored and Bioshock is artificial, as worthless as the "trolley problem", a popular thought experiment in ethics. Here's the cut-down version of the trolley problem: five people will die unless you throw a switch in which case only one person will die. There are variations of the problem but basically Spock said it best with "the needs of the many outweigh the needs of the few"” My main argument was that the ethical choice in these videogames is more meaningful than the trolley problem because they appear in the context of a precise narrative. In a sense, we should not considered these choices from the point of view of the player (what would I do?), but rather from the one of the fictional character controlled by the player (what would Corvo do?), just like in any other narrative medium dealing with ethics – and unlike the trolley problem, which exists in a vacuum. I still agree with that part, but I would retract from the rest of my argument now and propose instead, as Goodwin did, that this narrative meaning doesn’t make these choices less hollow. In fact, such a context is exactly why we should not even qualify them as “ethical” in the first place.