I began to write this a couple of
months ago but I never bothered to finish it: I wasn't sure whether I was
actually talking about the game in question or just using it as an arbitrary
starting point for some philosophical musings which are dear to me. But since I
wrote it, and since it doesn’t seem completely without interest, why not put it
online? We’ll see how it’ll do. And if nothing, it’ll at least offer some kind
of counterpoint to my last posts on cinematic video games, a critical
perspective on a game with minimal storytelling. Anyway, here it is: why the
Wii U may be the most moving (as in emotional, expressive, beautiful) video
game console yet.
I bought a Wii U last spring mainly
because of Ian Bogost’s non-review on Gamasutra: a console expressing
self-doubt? Color me intrigued. My wallet didn’t approve of my inquiries about
the alleged conscience of a video game console, but even though I barely
touched it since, the philosophical leanings of my mind were rewarded despite
the protestations of my bank account.
Playing solo, the two-screens is
barely more than a gimmick, feeling a lot like a DS with your television acting
as a bigger version of the upper screen (or at least it felt that way in the
few games that I played). And just like the DS, hardly any game uses the
two-screens in a meaningful or innovative way. Having a map of your
surroundings always open on your smaller screen may be practical, but it’s
nothing more than that; it doesn’t affect the gameplay in any way, or doesn’t
lead to a new kind of experience. In a game like Mass Effect 3 (which I haven’t played, so, I suppose…), I’m still shooting dudes in the face (as the official
saying goes) most of the time, only now I can know exactly where I am when doing
so. Sure, this game wasn’t designed for the Wii U in the first place, so it may
be normal that the second screen remains unused, but it was one of the most publicized
features of this port, and it is the only way most games use this new screen. I
still need to be convinced that this screen in my hand enhance my experience
somehow, or, better, can lead me to new ones.
But my philosophical investigation was
scarcely aimed at the single player experience anyway: I was way more
interested in the possibilities offered by the asymmetrical gameplay promised
by the multiplayer games. And on this matter, it is, indeed, a whole different
affair: the Wii U becomes a perfect, ludic representation of our relation with
space and time in our modern digital world.